Society, Ethics, and Laws

Ethics boil down primarily to Aesthetics.

Aesthetically, the following Final Vocabulary is typically applied to an ethical consideration:

Culture, Diversity, Profusion, Belonging, Change, Flexibility, Adaptation, Creativity, Influence, Utility, Novelty, Difference, Evolution.

This Aesthetic Final Vocabulary, when applied to an act, creation, or object, will govern the amount of power and influence it garners or harnesses.

This means that acts that ((out of game)) we might consider evil, wrong, objectionable, etc. can still be read or re-described as occurring within the Aesthetic boundaries and goals of the game.

Since social capital is generated by promulgating and augmenting new cultural ideas and artifacts, an assassination of a prominent scientist could — for a creative and convincing player — generate as much influence and impact on the story as a new invention, a beautiful painting, a new word or system of description, etc. In some cases, it might be judged to be a morally superior act, circumstances depending.

Arbitration for acts of questionable value (which is as close to “evil” as we’re going to get, here, kids) occurs by panel review and is primarily, a story-telling and influence brokering affair.

Society, Ethics, and Laws

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